Alien Bloom is a small, indie multiplayer strategy card game where poker mechanics drive the conflict.
The game is playable and active, but still early. Some of the artwork and presentation — especially the battle screen — are being rebuilt as development continues.
I’m opening a Founders phase so early players can support ongoing improvements — including new art, clearer presentation, and expanded content.
Founders Unlock
Early supporters can unlock The Aliens in-game for $15.
This price helps fund:
New and improved artwork
Better battle screen presentation
Continued development and polish
That price is an early-supporter offer and will increase as the project grows.
How to Support
Download Alien Bloom – The Poker Game on Google Play.
(iOS and Steam planned for 2026)
Open the game and unlock The Aliens from the in-game store.
Play, experiment, and share feedback if you want.
If you enjoy supporting indie games at an early stage, I’d be glad to have you along for the ride!
In the 1940’s Germany created a multidimensional device to help turn the tide of World War II. Successfully navigating to the 5th Dimension, Antarctican Germans made first contact and drafted defense agreements with the Aliens. Eventually the German holdouts were backstabbed and defeated as the Aliens switched sides to the United States in the 1950s. The Aliens gave the United States advanced alien technology in exchange for gold and materials needed to construct their Mothership superweapons. Unknown to the United States, they were funding mankind's eventual extermination.
After the planned demolition of the United States in the 2030’s, rival powers were instructed to start World War III with the end goal being a united one world government. However one nation took things too far and assassinated a powerful family from the West. This led to classified military technology being deployed by every side in an actual all out war that decimated the globe.
Mankind finally had enough of the fighting and were ready for unification. World leaders met to set aside their differences and form the very first World Government. As cities were rebuilt using previously suppressed technologies, the Aliens finally revealed themselves to the World. They came in peace—but only if mankind submitted to their rule as Gods.
The World Government accepted their demands, as this was always the plan to bring mankind to its full spiritual potential. However many people rejected the Aliens and the World Government, opting to take a stand instead. This led to revolts and skirmishes until one day the Alien Messiah was shot in the head. The Aliens retreated back to the 5th Dimension and released two bioweapons: Radioactive plant seeds and a zombie virus.
After six months all of Earth's ecosystems had been replaced with radioactive alien jungles. A majority of mankind started to develop terminal cancer while the survivors were forced to survive a zombie apocalypse. The World Government created an A.I to combat the zombie virus, but faulty programming led to the A.I going out of control and attacking all humans to starve out the zombie hordes. Surviving World Government leaders retreated to the Antarctica Black Site and activated the CryoStorm device, effectively walling themselves off from the rest of the World.
With no government and death approaching fast, the remaining humans in Europe pulled together with a desperate plan. Thanks to a young woman who had access to the most powerful A.I ever created, Humanity was able to construct hundreds of combat ready Airships and escape the newly evolved zombie virus known as The Orcus.
Alien Bloom is a mobile strategy game where 3 players compete for a 5-card Straight Flush on the World Map. Players must command their forces to take control of Territories and Continents while preventing other Players from doing the same.
Note: There is zero gambling in this game, it's purely for fun!
3 Paths to Victory:
5-card Straight Flush on the World Map.
2nd Win Condition (Faction Based).
Sole Survivor.
World Map:
World Map Spawn Locations (J 9 7 4) are randomized each Match.
Players can Expand or Attack on the World Map during their turn.
Players are not allowed to Attack until Turn 2.
Battle Mechanics:
During Battle both Players must draw four Cards from their 13 card deck (2 3 4 5 6 7 8 9 10 J Q K A).
The initial three Burn Cards are compared against each other in the event of a Battle Tie.
The fourth drawn Battle Card ultimately determines the Winner of battles.
Continent Bonuses:
North America(4 5 6): Enables 2-card Attacks from the 4, 5 or 6 Territories.
South America(7): Starting on the “7 Territory" enables the first Expansion of the Match.
Africa(8 9 10): Enables 2-card Defense on the 8, 9 and 10 Territories.
Europe(Q K): Enables Attacks or Expansions anywhere on the World Map from the Q or K Territories.
Asia(A 2 3 J): Enables the Joker Territory to be collected.
Joker($): Used as a Wild Card for the 5-card Straight Flush Win Condition.
Future Content: Joker Superweapon grants Match Victory after 4 turns.
Nuclear Strike:
Each Player has a one-time-use Nuclear Strike to overturn Battle results and create a Radiation Zone.
Nuclear Strike is randomized and only available to a Player when they draw an "Embattled Territory" Card.
"Embattled Territory" is determined by the selected Attackers Territory and the selected Defenders Territory.
Example: The Attacking Player selects their "Jack Territory" to battle the Defending Players "3 Territory". If either Player draws a Jack or 3, that Player’s Nuclear Strike is available for use during this battle.
Radiation Zone:
Radiation Zone's cannot be used to complete a 5-card Straight Flush.
Radiation Zone's will kick controlling Players out after 1-turn.
Nuclear Ambush:
Nuclear Ambush is a Defending Player option to prevent the Attacking Player from winning the Match too early via the 5-card Straight Flush Win Condition.
Nuclear Ambush consumes the Defending Players 1x Nuclear Strike.
Final Stand:
If a Player can be Eliminated from the Match during battle, Final Stand enables 2-card Defense.
Warning Indicators:
The Poker Icons at the bottom left warn of Player's that are one Territory or one Special Territory away from winning the Match.
Humanity: Heart Suit
Expand or Attack anywhere on the World Map.
Ace High victories enable Feint Attack to steal any Opponent Territory.
2nd Win Condition: Control any 7 Territories.
Cybernetics: Diamond Suit
Stealth Technology hides the Warning Indicator and Stealth Factories from Opponents.
Conquering a Humanity or Alien Territory enables a Stealth Factory to be constructed.
Stealth Factories transform the lower Battle Card’s into Firewalling Ace's (2 3).
Firewall Ace victories place an impenetrable Firewall on that Territory for 1-turn.
2nd Win Condition: Construct 4 Stealth Factories.
3rd Win Condition: Eliminate Humanity.
The Orcus: Club Suit
Conquering an Opponent Territory or Radiation Zone automatically forms a Mind Flower on that Territory.
When 3 Mind Flower's exist, Mind Flower Territories battle with 2-cards for the rest of the Match.
While 4 Mind Flower's exist, Mind Flower Territories battle with 3-cards.
Conquering a Stealth Factory automatically forms a Necro Flower on that Territory.
Necro Flower's transform the Deuce(2) into an Ace.
2nd Win Condition: Form 5 Mind Flower's.
The Aliens: Spade Suit
Motherships always battle with a Queen High Battle Card.
Mothership Death Ray does not conquer Opponent Territories.
Motherships survive Nuclear Strikes.
Spawn with a Mothership.
Every 3-turns a new Mothership is available for deployment.
Six total Mothership limit per Match.
Holding down on a Mothership-Alien Territory enables a normal Attack from that Territory.
Holding down on a Mothership-Neutral Territory Expands to that Territory.
2nd Win Condition: Deploy 4 Motherships.
Battle Screen Concept Art