Alien Bloom - The Poker Game
Crowdfunding Starts Now!
The Official Launch of Alien Bloom – The Poker Game Is Here!
Six years ago, I was sitting in a poker room, wishing I could play RISK. That one thought sparked a journey that led to Alien Bloom—a thrilling fusion of poker, strategy, and alien conspiracies. Now it’s time to take this game to the next level, and I need your help to make it happen!
The Goal:
We're launching a crowdfunding campaign with a goal of $75,000, which will allow us to bring the game’s Battle Screen to life, featuring:
Anime cyberpunk-mecha dystopia aesthetics.
Lush, alien-infested jungles ravaging the Earth.
Four unique Sci-Fi factions with distinctive gameplay styles.
How You Can Help:
We need 6,000 supporters to purchase The Aliens for just $15 each. Here’s how to join:
Download Alien Bloom – The Poker Game from the App Store or Google Play.
Open the game and press The Aliens BUY button for $15.
Leave a 5-star review.
Act Fast – This Offer Won’t Last:
After 6,000 Aliens are sold, their price permanently increases to $50. This is your chance to support the game early and get exclusive pricing!
Your support will shape the future of Alien Bloom—thank you for being part of this journey!
Battle Screen Concept Art
Alien Bloom Story
In the 1940’s Germany created a multidimensional device to help turn the tide of World War II. Successfully navigating to the 5th Dimension, Antarctican Germans made first contact and drafted defense agreements with the Aliens. Eventually the German holdouts were backstabbed and defeated as the Aliens switched sides to the United States in the 1950s. The Aliens gave the United States advanced alien technology in exchange for gold and materials needed to construct their Mothership superweapons. Unknown to the United States, they were funding mankind's eventual extermination.
After the planned demolition of the United States in the 2030’s, rival powers were instructed to start World War III with the end goal being a united one world government. However one nation took things too far and assassinated a powerful family from the West. This led to classified military technology being deployed by every side in an actual all out war that decimated the globe.
Mankind finally had enough of the fighting and were ready for unification. World leaders met to set aside their differences and form the very first World Government. As cities were rebuilt using previously suppressed technologies, the aliens finally revealed themselves to the World. They came in peace—but only if mankind submitted to their rule as Gods.
The World Government accepted their demands as this was always the plan to bring mankind to its full spiritual potential. However many people rejected the Aliens and the World Government, opting to take a stand instead. This led to revolts and skirmishes until one day the Alien Messiah was shot in the head. The Aliens retreated back to the 5th Dimension and released two bioweapons: Radioactive plant seeds and a zombie virus.
After six months all of Earth's ecosystems had been replaced with radioactive alien jungles. A majority of mankind started to develop terminal cancer while the survivors were forced to survive a zombie apocalypse. The World Government created an A.I to combat the zombie virus, but faulty programming led to the A.I going out of control and attacking all humans to starve out the zombie hordes. Surviving World Government leaders retreated to the Antarctica Black Site and activated the CryoStorm device, effectively walling themselves off from the rest of the World.
With no government and death approaching fast, the remaining humans in Europe pulled together with a desperate plan. Thanks to a young woman who had access to the most powerful A.I ever created, Humanity was able to construct hundreds of combat ready Airships and escape the newly evolved zombie virus known as The Orcus.
How-To-Play
Alien Bloom is a mobile strategy game where 3 players compete for a 5-card Straight Flush on the World Map. Players must command their forces to take control of Territories and Continents while preventing other Players from doing the same.
Note: There is zero gambling in this game, it's purely for fun!
3 Paths to Victory:
5-card Straight Flush on the World Map.
2nd Win Condition (Faction Based).
Sole Survivor.
World Map:
World Map Spawn Locations (J,9,7,4) are randomized each Match.
Players can Expand or Attack on the World Map during their turn.
Players are not allowed to Attack until Turn 2.
Battle Mechanics:
During Battle both Players must draw 4 Cards from their 13 card deck (2,3,4,5,6,7,8,9,10,J,Q,K,A).
The initial 3 Burn Cards are compared against each other in the event of a Battle Tie.
The 4th drawn Battle Card ultimately determines the Winner of battles.
Continent Bonuses:
North America(4,5,6): Enables 2-card Attacks from the 4, 5 or 6 Territories.
South America(7): Starting on the “7 Territory" enables the first Expansion of the Match.
Africa(8,9,10): Enables 2-card Defense on the 8, 9 and 10 Territories.
Europe(Q,K): Enables Attacks or Expansions anywhere on the World Map from the Q or K Territories.
Asia(A,2,3,J): Enables the Joker Territory to be collected.
Joker($): Used as a Wild Card for the 5-card Straight Flush Win Condition.
Nuclear Strike:
Each Player has a one-time use Nuclear Strike to overturn Battle results and create a Radiation Zone.
Nuclear Strike is available for a Player when their 4th, 5th or 6th Battle Card is an "Embattled Territory".
"Embattled Territory" is defined by the selected Attackers Territory and the selected Defenders Territory.
Example: The Attacking Player selects their Jack Territory to battle the Defending Players 3 Territory. If either Player draws a Jack or 3, that Player’s Nuclear Strike is available for use during this battle.
Radiation Zone:
Radiation Zone's cannot be used to complete a 5-card Straight Flush.
Radiation Zone's will kick controlling Players out after 1-turn.
Nuclear Ambush:
Nuclear Ambush is a Defending Player option to prevent the Attacking Player from winning the Match too early via the 5-card Straight Flush Win Condition.
Nuclear Ambush consumes the Defending Players 1x Nuclear Strike.
Final Stand:
If a Player can be Eliminated from the Match during battle, Final Stand enables 2-card Defense.
Warning Indicators:
The Poker Icons at the bottom left warn of Player's that are one Territory or one Special Territory away from winning the Match.
Defeat and Ad Videos:
Defeated Players must watch a quick Advertisement Video as punishment for losing the Match.
Ad revenue directly pays for Server costs, hopefully ensuring Alien Bloom's eternal continuance.
Humanity: Heart Suit
Expand or Attack anywhere on the World Map.
Ace High victories enable Feint Attack to steal any Opponent Territory.
2nd Win Condition: Control any 7 Territories.
Cybernetics: Diamond Suit
Stealth Technology hides the Warning Indicator and Stealth Factories from Opponents.
Conquering a Humanity or Alien Territory enables a Stealth Factory to be constructed.
Stealth Factories transform the lower Battle Card’s into Firewall Ace's (2,3).
Firewall Ace victories place an impenetrable Firewall on that Territory for 1-turn.
2nd Win Condition: Construct 4 Stealth Factories.
3rd Win Condition: Eliminate Humanity.
The Orcus: Club Suit
Conquering an Opponent Territory or Radiation Zone automatically forms a Mind Flower on that Territory.
When 3 Mind Flower's exist, Mind Flower Territories battle with 2-cards for the rest of the game.
While 4 Mind Flower's exist, Mind Flower Territories battle with 3-cards.
Conquering a Stealth Factory or Mothership automatically forms a Necro Flower on that Territory.
Necro Flower's transform the Deuce(2) into an Ace.
2nd Win Condition: Form 5 Mind Flower's.
The Aliens: Spade Suit
Motherships always battle with a Queen High Battle Card.
Spawn with a Mothership.
Every 3-turns a new Mothership is available for deployment.
6 total Mothership limit per Match.
Holding down on a Mothership-Alien Territory enables a normal Attack from that Territory.
Holding down on a Mothership-Neutral Territory Expands to that Territory.
2nd Win Condition: Deploy 4 Motherships.
Future Content: Holding down on a Mothership-Radiation Zone activates Terraform.
Future Content: After 1-turn, the Radiation Zone transforms into an Alien controlled Eden Zone.
Future Content: Eden Zones are equivalent to the original Territory Card.
Future Content: Controlling an Eden Zone at the end of a Match adds +100 EDEN Energy to the controlling Players Reactor (If available).