In the 1940’s Germany created a multidimensional device to help turn the tide of World War II. Successfully navigating to the 5th Dimension, Antarctican Germans made first contact and drafted defense agreements with the Aliens. Eventually the German holdouts were backstabbed and defeated as the Aliens switched sides to the United States in the 1950s. The Aliens gave the United States advanced alien technology in exchange for gold and materials needed to construct their Mothership superweapons. Unknown to the United States, they were funding mankind's eventual extermination.
After the planned demolition of the United States in the 2030’s, rival powers were instructed to start World War III with the end goal being a united one world government. However one nation took things too far and assassinated a powerful family from the West. This led to classified military technology being deployed by every side in an actual all out war that decimated the globe.
Mankind finally had enough of the fighting and were ready for unification. World leaders met to set aside their differences and form the very first World Government. As cities were rebuilt using previously suppressed technologies, the Aliens finally revealed themselves to the World. They came in peace—but only if mankind submitted to their rule as Gods.
The World Government accepted their demands, as this was always the plan to bring mankind to its full spiritual potential. However many people rejected the Aliens and the World Government, opting to take a stand instead. This led to revolts and skirmishes until one day the Alien Messiah was shot in the head. The Aliens retreated back to the 5th Dimension and released two bioweapons: Radioactive plant seeds and a zombie virus.
After six months all of Earth's ecosystems had been replaced with radioactive alien jungles. A majority of mankind started to develop terminal cancer while the survivors were forced to survive a zombie apocalypse. The World Government created an A.I to combat the zombie virus, but faulty programming led to the A.I going out of control and attacking all humans to starve out the zombie hordes. Surviving World Government leaders retreated to the Antarctica Black Site and activated the CryoStorm device, effectively walling themselves off from the rest of the World.
With no government and death approaching fast, the remaining humans in Europe pulled together with a desperate plan. Thanks to a young woman who had access to the most powerful A.I ever created, Humanity was able to construct hundreds of combat ready Airships and escape the newly evolved zombie virus known as The Orcus.
Alien Bloom is a multiplayer strategy card game for 3 players to compete for control of the World. Players must command their forces to take control of Territories and Continents while preventing other Players from doing the same.
3 Paths to Victory:
Collect 5 cards in a row on the World Map.
2nd Win Condition (Faction Based).
Sole Survivor.
World Map:
World Map Spawn Locations [J 9 7 4] are randomized each Match.
Players can Expand or Attack on the World Map during their turn.
Players are not allowed to Attack until Turn 2.
Players are allowed to move 1 Spaceship per turn in addition to their Expand or Attack.
Battle Mechanics:
During Battle both Players must draw four cards from their 13 card deck [2 3 4 5 6 7 8 9 10 J Q K A].
The initial 3 burn cards have no value.
The 4th drawn Battle Card ultimately determines the Winner of Battles.
Space Battle Mechanics:
When two opposing Spaceships try to occupy the same Territory, a Space Battle is launched.
Space Battles give each Player 1 card per Round [3 Rounds max] from a 52-card deck.
The Spectating Player receives their 1st Card and may join the Space Battle during Round 1 only.
Players can launch Fighters [1 Hex] or go for the riskier Boarding Party [3 Hex's].
At the end of the 3 Rounds, Player hands are evaluated with the highest Hand Rank winning the Space Battle.
Hand Ranks inspired by 3-Card Poker.
5th Dimension Mechanics:
The 5th Dimension contains three close-proximity Planets.
Players with 5th Dimension Mastery can use these Planets for quick travel on the World Map.
Planet Battles grant both Players 7-cards to form a Low Hand and a High Hand.
Players will select two cards to form their Low Hand, while the remaining five cards become their High Hand.
To capture the Territory, the Attacking Player must win both the Low Hand and High Hand.
Hand Ranks inspired by Pai Gow Poker.
Continent Bonuses:
North America [4 5 6]: Enables the 5th Battle Card from the 4, 5 or 6 Territories to the 2, 7 or Queen Territories.
South America [7]: Starting on the “7 Territory" enables the first Expansion of the Match.
Africa [8 9 10]: Enables the 5th Battle Card on the 8, 9 and 10 Territories.
Europe [Q K]: Enables Attacks or Expansions anywhere on the World Map from the Q or K Territories.
Asia [A 2 3 J]: Enables the Venture Park Territory to be collected.
Venture Park [V]: Acts as a Wild Card for the 5 Cards in a row Win Condition and unlocks the Superweapon.
Superweapon: Unlimited-use automatic battle Victory when a Player controls Venture Park and draws an Embattled Territory Card (see Nuclear Strike below).
Nuclear Strike:
Each Player has a one-time use Nuclear Strike to overturn Battle results and create an Ion Storm.
Nuclear Strike is randomized and only available to a Player when they draw an "Embattled Territory" Card.
"Embattled Territory" is determined by the selected Attackers Territory and the selected Defenders Territory.
Example: The Attacking Player selects their "Jack Territory" to battle the Defending Players "3 Territory". If either Player draws a Jack or 3, that Player’s Nuclear Strike is available for use during this battle.
Ion Storms:
Ion Storm's cannot be used to complete the 5-cards in a row Victory.
Ion Storm's will kick controlling Players out after 1-turn.
Nuclear Ambush:
Nuclear Ambush is a Defending Player option to prevent the Attacking Player from winning the Match too early via the 5-card Straight Flush Win Condition.
Nuclear Ambush consumes the Defending Players 1x Nuclear Strike.
Warning Indicator:
A Warning Indicator will alert all Player's which Faction is one Territory or one Special Territory away from winning the Match.
Humanity: Heart Suit
Control 3 Territories to enable Feint Attack
Ace High victories enable Feint Attack to steal any Opponent Territory
Expand or Attack anywhere on the World Map
2nd Win Condition: Control any 7 Territories
Cybernetics: Diamond Suit
Conquering Heart or Spade Territories to construct a Pyramid
Each Pyramid transforms the lowest Battle Card [2 3 4] into Ace High
Stealth Technology blocks blocks Opponent Information
2nd Win Condition: Construct 4 Pyramids
3rd Win Condition: Eliminate Hearts
The Orcus: Club Suit
Consume Opponent Territories or Ion Storms to form Mind Flowers
3 Mind Flowers permanently unlock 2-card Battles
4 Mind Flowers enable 3-card Battles
Mind Flower Territories manipulate Nuclear decisions
2nd Win Condition: Form 5 Mind Flower's
The Aliens: Spade Suit
Motherships always battle with Queen High
Start with a Mothership
Deploy Mothership [5x limit] available every 3-turns
5th Dimension Mastery
2nd Win Condition: Deploy 4 Motherships