How To Play:
Goal | Control five territories in a row.
Each turn | Expand into an open territory or attack an enemy territory.
Battles | Draw cards and use your faction abilities to win control of the territory.
World-Map Bonuses:
North America | 4, 5, 6
Attack with two cards from these territories.
Africa | 8, 9, 10
Defend with two cards from these territories.
Europe | Q, K
Expand or attack anywhere on the map.
Asia | A, 2, 3, J
Enables Venture Park to be collected.
Venture Park | V
Acts as a wild card toward the five-territories-in-a-row victory condition and unlocks the Superweapon.
Superweapon | V
Automatically wins battles whenever you control Venture Park and draw a Nuclear Strike card. The Superweapon has unlimited uses.
Satellite Array | 2, 6
Reveals all opponent spaceships.
Weather Control Device | 7
After three Nuclear Strikes, territory 7 becomes the Black Site in Antarctica.
Select your avatar to activate the CryoStorm Generator.
Select an Ion Storm, then choose an adjacent territory to move it to.
Normal Battle Mechanics:
During a battle, both players draw four random cards from their 13-card faction deck:
2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A
The first three cards are burn cards and do not affect the battle result.
The fourth card is the Battle Card and determines the winner.
Normal Battles are inspired by the classic card game War.
Nuclear Strikes:
Each player receives one Nuclear Strike per match:
A Nuclear Strike becomes available when your Battle Card matches either the attacking territory or the defending territory.
Example: If you attack from territory 8 into territory 9, drawing an 8 or 9 allows you to use your Nuclear Strike.
A Nuclear Strike scars the defending territory with an Ion Storm.
Ion Storms:
Ion Storm territories cannot count toward the five-territories-in-a-row victory condition.
An Ion Storm ejects the controlling player after one turn.
Space Combat Mechanics:
When two opposing spaceships attempt to occupy the same territory, a Space Battle begins.
Each spaceship contributes one card per round from a shared 52-card deck, for a maximum of three rounds.
The third player always receives a card and may join the Space Battle during Round 1 only.
Each spaceship starts with 4 Hexes, which are spent when taking combat actions.
Each round, players may choose:
Launch Fighters | 1 Hex
Full Retreat | 2 Hexes
Boarding Party | 3 Hexes
A spaceship with no remaining Hexes is destroyed if it loses the Space Battle or attempts a Full Retreat.
At the end of the Space Battle, each player’s cards are evaluated. The player with the highest-ranking hand wins.
Space Combat is inspired by Three-Card Poker.
5th Dimension Mechanics:
The 5th Dimension contains three connected planets:
Planet Battles deal seven cards to each player from a shared 53-card deck, which includes one semi-wild Joker.
Each player selects two cards to form their Low Hand. The remaining five cards automatically form their High Hand.
To win a Planet Battle, a player must win both the Low Hand and the High Hand.
Planet Battles are inspired by Pai Gow Poker.
Three Paths to Victory:
World Map Victory
Control five territories in a row on the World Map.
Faction Victory
Complete your faction’s unique victory condition.
Sole Survivor
Eliminate every opposing faction and become the last player remaining.
Warning Indicator
A Warning Indicator alerts all players when a faction is only one territory or one special territory away from winning the match.
Heart Suit: Humanity
Choose Starting Location
Expand or Attack anywhere on the World Map
Ace High victories enable Feint Attack to steal any Opponent Territory
2nd Win Condition: Control any 7 Territories
Diamond Suit: Cybernetics
Conquering Heart or Spade Territories to construct a Pyramid
Each Pyramid transforms the lowest Battle Card [ 2 3 4 ] into Ace High
Pyramids are hidden by Stealth Technology
2nd Win Condition: Construct 4 Pyramids
3rd Win Condition: Eliminate Hearts
Club Suit: The Orcus
Consume Opponent Territories or Ion Storms to form Mind Flowers
3 Mind Flowers permanently unlock 2-card Battles
4 Mind Flowers enable 3-card Battles
Mind Flower Territories can Mind Control Opponent Nukes
2nd Win Condition: Form 5 Mind Flower's
Spade Suit: The Aliens
Motherships always battle with Queen High
Start with a Mothership
Deploy Mothership [ 5x limit ] available every 3-turns
5th Dimension Mastery
2nd Win Condition: Deploy 4 Motherships
Spaceships: All Factions
Players are allowed to move 1 spaceship per turn in addition to their Expand or Attack.
Spaceship Orbital Strikes win Battle Ties for the spaceship player.
In the 1940’s Germany created a multidimensional device to help turn the tide of World War II. Successfully navigating to the 5th Dimension, Antarctican Germans made first contact and drafted defense agreements with the Aliens. 12 years later the German holdouts were backstabbed and defeated as the Aliens switched sides to the United States in the 1950s. The Aliens gave the United States advanced alien technology in exchange for the materials needed to construct their Mothership superweapons. Unknown to the United States, they were funding mankind's eventual extermination.
After the planned demolition of the United States in the 2030’s, rival powers were instructed to start World War III with the end goal being a united one world government. However one nation took things too far and assassinated a powerful family from the West. This led to classified military technology being deployed by every side in an actual all out war that decimated the globe.
Mankind finally had enough of the fighting and were ready for unification. World leaders met to set aside their differences and form the very first World Government. As cities were rebuilt using previously suppressed technologies, the Aliens finally revealed themselves to the World. They came in peace—but only if mankind submitted to their rule as Gods.
The World Government accepted their demands, as this was always the plan to bring mankind to its full spiritual potential. However many people rejected the Aliens and the World Government, opting to take a stand instead. This led to revolts and skirmishes until one day the Alien Messiah was shot in the head. The Aliens retreated back to the 5th Dimension and released two bioweapons: Radioactive plant seeds and a zombie virus.
After six months all of Earth's ecosystems had been replaced with radioactive alien jungles. A majority of mankind started to develop terminal cancer while the survivors were forced to survive a zombie apocalypse. The World Government created an A.I to combat the zombie virus, but faulty programming led to the A.I going out of control and attacking all humans to starve out the zombie hordes. Surviving World Government leaders retreated to the Antarctica Black Site and activated the CryoStorm device, effectively walling themselves off from the rest of the World.
With no government and death approaching fast, the remaining humans in Europe pulled together with a desperate plan. Thanks to a young woman who had access to the most powerful A.I ever created, Humanity was able to construct hundreds of Airships and escape the newly evolved zombie virus known as The Orcus.