In the 1940’s Germany created a multidimensional device to help turn the tide of World War II. Successfully navigating to the 5th Dimension, Antarctican Germans made first contact and drafted defense agreements with the Aliens. 12 years later the German holdouts were backstabbed and defeated as the Aliens switched sides to the United States in the 1950s. The Aliens gave the United States advanced alien technology in exchange for gold and materials needed to construct their Mothership superweapons. Unknown to the United States, they were funding mankind's eventual extermination.
After the planned demolition of the United States in the 2030’s, rival powers were instructed to start World War III with the end goal being a united one world government. However one nation took things too far and assassinated a powerful family from the West. This led to classified military technology being deployed by every side in an actual all out war that decimated the globe.
Mankind finally had enough of the fighting and were ready for unification. World leaders met to set aside their differences and form the very first World Government. As cities were rebuilt using previously suppressed technologies, the Aliens finally revealed themselves to the World. They came in peace—but only if mankind submitted to their rule as Gods.
The World Government accepted their demands, as this was always the plan to bring mankind to its full spiritual potential. However many people rejected the Aliens and the World Government, opting to take a stand instead. This led to revolts and skirmishes until one day the Alien Messiah was shot in the head. The Aliens retreated back to the 5th Dimension and released two bioweapons: Radioactive plant seeds and a zombie virus.
After six months all of Earth's ecosystems had been replaced with radioactive alien jungles. A majority of mankind started to develop terminal cancer while the survivors were forced to survive a zombie apocalypse. The World Government created an A.I to combat the zombie virus, but faulty programming led to the A.I going out of control and attacking all humans to starve out the zombie hordes. Surviving World Government leaders retreated to the Antarctica Black Site and activated the CryoStorm device, effectively walling themselves off from the rest of the World.
With no government and death approaching fast, the remaining humans in Europe pulled together with a desperate plan. Thanks to a young woman who had access to the most powerful A.I ever created, Humanity was able to construct hundreds of combat ready Airships and escape the newly evolved zombie virus known as The Orcus.
World Map:
World Map Spawn Locations [ J 9 7 4 ] are randomized each Match.
Players can Expand or Attack on the World Map once per turn.
Players are not allowed to Attack until Turn 2.
Players are allowed to move 1 Spaceship per turn in addition to their Expand or Attack.
Continent Bonuses:
North America [ 4 5 6 ]: Enables the 5th Battle Card from the 4, 5 or 6 Territories to the 2, 7 or Queen Territories.
South America [ 7 ]: Starting on the “7 Territory" enables the first Expansion of the Match.
Africa [ 8 9 10 ]: Enables the 5th Battle Card on the 8, 9 and 10 Territories.
Europe [ Q K ]: Enables Attacks or Expansions anywhere on the World Map from the Q or K Territories.
Asia [ A 2 3 J ]: Enables the Venture Park Territory to be collected.
Venture Park [ V ]: Acts as a Wild Card for the 5 Cards in a row Win Condition and unlocks the Superweapon.
Superweapon: Unlimited-use automatic battle Victory when a Player controls Venture Park and draws an Embattled Territory Card (see Nuclear Strike below).
Battle Mechanics:
During Battle both Players must draw four cards from their 13-card deck [ 2 3 4 5 6 7 8 9 10 J Q K A ].
The initial 3 burn cards have no value.
The 4th drawn Battle Card ultimately determines the Winner of Battles.
Spaceships on the Defending Territory convert Stalemate's into Orbital Strikes (Victory for the Spaceship Player).
North America [ 4 5 6 ]: Enables the 5th Battle Card from the 4, 5 or 6 Territories to the 2, 7 or Queen Territories.
Africa [ 8 9 10 ]: Enables the 5th Battle Card on the 8, 9 and 10 Territories.
Superweapon: Unlimited-use automatic battle Victory when a Player controls Venture Park and draws an Embattled Territory Card (see Nuclear Strike below).
Nuclear Strike:
Each Player has a one-time use Nuclear Strike to overturn Battle results and create an Ion Storm.
Nuclear Strike is randomized and only available to a Player when they draw an "Embattled Territory" Card.
"Embattled Territory" is determined by the selected Attackers Territory and the selected Defenders Territory.
Example: The Attacking Player selects their "Jack Territory" to battle the Defending Players "3 Territory". If either Player draws a Jack or 3, that Player’s Nuclear Strike is available for use during this battle.
Ion Storms:
Ion Storm's cannot be used to complete the 5-cards in a row Victory.
Ion Storm's will kick controlling Players out after 1-turn.
Space Battle Mechanics:
When two opposing Spaceships try to occupy the same Territory, a Space Battle is launched.
Each Player's Spaceship will give 1-card per Round [ Max 3 Rounds ] from a shared 52-card deck.
The Spectating Player always receives their 1-card and may join the Space Battle during Round 1 only.
Players can launch Fighters [ 1 Hex ] or go for the riskier Boarding Party [ 3 Hex's ]. Retreat [ 2 Hex's ] is available starting in Round 2.
Spaceships with no remaining Hex's are destroyed during Retreat or if the Space Battle is lost.
At the end of the Space Battle, Player hands are evaluated with the highest Hand Rank winning the Space Battle.
Hand Ranks inspired by 3-Card Poker.
5th Dimension Mechanics:
The 5th Dimension contains three close-proximity Planets.
Players with 5th Dimension Mastery can use these Planets for quick travel on the World Map.
Planet Battles give both Players 7-cards from a shared 53-Card deck to form a Low Hand and a High Hand.
Players will select two cards to form their Low Hand, while the remaining five cards become their High Hand.
To win the Planet Battle, a Player must win both the Low Hand and High Hand.
Spaceships on the Defending Territory convert Stalemate's into Orbital Strikes (Victory for the Spaceship Player).
Hand Ranks inspired by Pai Gow Poker.
3 Paths to Victory:
Collect 5 cards in a row on the World Map.
2nd Win Condition (Faction Based).
Sole Survivor.
Warning Indicator:
A Warning Indicator will alert all Player's which Faction is one Territory or one Special Territory away from winning the Match.
Heart Suit: Humanity
Control 3 Territories to enable Feint Attack
Ace High victories enable Feint Attack to steal any Opponent Territory
Expand or Attack anywhere on the World Map
2nd Win Condition: Control any 7 Territories
Diamond Suit: Cybernetics
Conquering Heart or Spade Territories to construct a Pyramid
Each Pyramid transforms the lowest Battle Card [ 2 3 4 ] into Ace High
Pyramids are hidden by Stealth Technology
2nd Win Condition: Construct 4 Pyramids
3rd Win Condition: Eliminate Hearts
Club Suit: The Orcus
Consume Opponent Territories or Ion Storms to form Mind Flowers
3 Mind Flowers permanently unlock 2-card Battles
4 Mind Flowers enable 3-card Battles
Mind Flower Territories can Mind Control Opponent Nukes
2nd Win Condition: Form 5 Mind Flower's
Spade Suit: The Aliens
Motherships always battle with Queen High
Start with a Mothership
Deploy Mothership [ 5x limit ] available every 3-turns
5th Dimension Mastery
2nd Win Condition: Deploy 4 Motherships
The Aliens($20): Alien Bloom has been my sole focus for the last 7 years and I can finally launch the game in a good state, but this is only the beginning. The plan going forward is to sell The Aliens($20) to 3,000+ Players. This will give me enough capital to pay real artist to overhaul the current artwork that I'm using as placeholders. With the new artwork, we'll be able to showcase beautiful backgrounds, animated soldiers battling in real time and special effects like Space Cannons and Mothership Death Rays blowing away opponent forces.
Skins($10): The art direction for Skins is going to be really cool. Every Skin added to the game builds the lore of Alien Bloom, so no crossovers, no pink unicorns, etc.
Anti-Cheat: I once heard a statistic that 1 in 3 online Players are cheating. After watching that anti-cheat YouTube documentary, I've realized its impossible to stop cheaters completely in online gaming. If you want to know why, its because cheaters can use a 2nd device to do all the cheating while their main device is the one being scanned by anti-cheat software. My solution is Player controlled Dimensions.
Dimensions(Coming Soon): The idea is simple, let Players control their own servers. I think the average Player can react to a cheater that needs to be banned much faster than any corporate team ever could. But at the same time, abuse is too easy for most Players. So I was thinking about a Republic system with an Emperor (Server Owner), Senate (Kick power) and Plebs (Votes on bad behaviour). The Emperor would set the tone for their Dimension, if they want cheaters, knock yourself out! I wont stop you! But maybe we could also do mod support and certain Dimensions could have things no other Dimension has. The Senate Players could be voted in by tracking their play time and integrity score, allowing them to react quickly to bad Players or even override the Emperor if needed. Then the Plebs would be everyone else who could report cheaters, allowing the Emperor or Senate to quickly act on them. Please join the Discord and lets have this conversation. The faster we figure out how it should operate, the faster I can implement!
New Maps: After the artwork overhaul, I'd like to start introducing new Maps with new mechanics. I think Planet Earth is in a great spot but I'd like to extend the war to Planet X, Planet Y, Planet Z and the 9 Circles of Hell. Each Map could introduce new 52-card games like Thirteen, Blackjack and maybe Pineapple? There's a lot of card games out there, we just have to put an alien invasion theme on top of them!